

Or say you can draw detailed storyboards.īut previz - is usually a team within the pipeline as well. (aka you already know to model, animate in a previz capacity because thats what your background used to be). ‘Hands on’ directors can work if you happen to have a production background already-and you are doing what you already know how to do. Of course I don’t want to stifle creativity. Then experts can take it to the next level. Taking some short cuts here and there admittedly. I can at best do this to the level of very good previs quality. If say the director gets involved in hands-on with the VFX I do think that helps with everyone singing off the same hymn sheet. Let alone great.īTW “Which software should I use” threads are usually closed here-so I am not gonna go there. So even if you take the time to explore every aspect of such a production-you have an indefiniteĪmount of time to actually get ‘good’ enough so the results don’t look awful. In large studio - a pipeline of experts specialize in many of these separate tasks-in other words each one is a job description that depends on years of experience to get well accomplished. The long answer is do it all yourself while learning to do everything yourself.Ĭheck out a web site like Digital Tutors to appreciate just how much you’ll need to learn:ĭo you have to learn every software there? no.īut will you have to learn a heck of a lot about the software you do choose for the tasks? Definitely yes. The fastest answer:-hire a VFX studio to do everything for you.

Thats like asking how do I build my own car? You’ve essentially asked to do a VFX project end-to-end. Well you’ve opened Pandora’s box now haven’t you?! If you know of a good workflow, would it work if need be, for one person doing it all in a reasonable time? Or too ambitious? I’m thinking of using something like faceshift to capture performers facial animation. Would a game engine be possible for faster rendering times? Or not worth the hassle of trying to import the model/animations, or the quality not be good enough? What problems are there if the model and actors are different proportions? Any compositing with background issues, how to overcome?

I’m wondering what would be a fast workflow for turning a ZBrush model into an animated 3D model that follows the performance of a motion captured actor? What recommended software(s)? The project is the one I posted up on the IP incuberator here:Įssentially a fight scene between 3 humans and 2 creatures (demon and a type of intelligent zombie, a five minute scene). Whilst waiting for my Perception Neuron motion capture suit to arrive, I want to prepare for live action mixed with CG scene I’m shooting.
